game_save(STRING* name,var number,var mode)

Saves the current state of the application in a .sav file the savedir folder, for later resuming the game at the current position.

Parameters:

name Name of the file to be saved, without extension and path
num STRING* or char*, number of up to three digits which will be added to the file name. The extension ".sav " will be added automatically.
mode

Save mode, can be combined by adding or subtracting the following flags:

SV_VARS saves all the global user defined variables except var_info and var_nsave variables (C-Script) resp. except variables that end with _i or _n (lite-C).
SV_INFO saves all global var_info variables (C-Script) resp. all global variables that end with _i (lite-C).
SV_SYS saves all predefined engine variables.
SV_STRINGS saves all modified strings.
SV_POINTERS saves all pointers (C-Script only). In lite-C, use handles for saving references to objects.
SV_BMAPS saves all bmaps modified by bmap_for_screen. Other bmap manipulations are not saved.
SV_KEYS saves all functions assigned to keyboard, mouse, joystick, or other events.
SV_FUNCTIONS saves the state of all currently running functions, and all local variables.
SV_PANELS saves all panels and texts.
SV_VIEWS saves all views.
SV_SKY saves all sky entities.
SV_LEVEL
saves the current level and all level entities. The orientation of model bones and the deformation of entity and terrain meshes is not saved.
SV_MATERIAL saves all materials. Effect code is not saved.
SV_PATH saves all paths changed by path_setnode or path_setedge
SV_STRUCT saves all memory areas marked by add_struct.
SV_PHYSICS saves the state of the physics engine. Use this in combination with SV_LEVEL when your level contains physics entities.
SV_ALL saves everything.

Returns:

> 0 - successfully saved, <= 0 - operation failed.

Speed:

Slow

Remarks:

Example:

// Save everything except the var_info variables
// is doing the same as the save() instruction of older versions
result = game_save("test",7,SV_ALL-SV_INFO);
if (result <= 0) { error("Save Error!"); } 

// save var_info, strings and bitmap after"info0.sav"
// is doing the same as the save_info() instruction of older versions
game_save("info",0,SV_INFO+SV_STRINGS+SV_BMAPS);

See also:

game_load, savedir, add_struct

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