u

v

The pixel offsets of sprite and  A7.07  model textures in horizontal and vertical direction. They affect the matTexture texture transformation matrix. By changing these offsets in real time, effects like streaming water can be achieved.

Range:

unlimited (default: 0)

Type:

var

Remarks:

Example:

action water_current // assign to a water sprite
{
	while (1) {
		my.v = 5*total_ticks;
		wait (1);
	}
}

See also:

skin

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