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  Gamestudio/A7
SPECIFICATIONS 1 2 3

The Editors
Gamestudio comes with level, model and terrain editors so that you can start immediately wihout any hassle with third party editors or format conversion programs. Creating virtual worlds, placing effects, defining movement paths and modeling actor behavior is a logical and straightforward process.


WED - 3D level editor

A game level consists of an environment with fixed and moving parts - landscapes, dungeons, buildings or cities. Within the environment you can place actors, enemies, objects, light sources that throw shadows, sound sources that emit background sounds, or paths that vehicles follow or guards walk along.

You can either create the landscape and buildings yourself, or import artwork created with 3D content editors like Worldcraft™, Milkshape™ or gameSpace™, or high-end editors like Maya™ or 3D Studio MAX™. All usual 3D file formats (FBX, X, 3DS, ASE, OBJ, MDL, MD2, MAP) are supported. Terrain can be imported through heightmaps from freeware terrain generators like Terragen™.


MED - model editor and importer

For quick results a huge library of over 1000 textures, sky boxes, building parts, furniture, vehicles, weapons and actors is included.

The Game Templates
Templates are a cool concept of creating game content without any programming. First select the genre of your game - like an action game, a car game, or just a walkthrough. Gamestudio will create a basic game script for you and open an empty level. With a mouse click, you can add further template scripts from a library, place objects in your level and attach behaviors to them. Scripts and behaviors can be customized with a wide range of parameters. All this without programming a single line of code - it's as close to the famous "Make Game" button as it gets!


Game template manager

The game generated this way is still a normal C script, anytime accessible for modifications. If the included game templates are not enough for you, add your own scripts or download templates from the user magazine or the resource site. As soon as your levels are finished, a button click generates the final game in a CD folder ready for distribution. The File Packer (Pro Edition) compresses all artwork belonging to the game into a tiny encrypted resource.


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